Sales matter when good, under-publicized games don't sell millions, which means no sequels. - Edit 1
Before modification by Zalis at 17/06/2010 03:25:56 PM
*shrugs* Why would it matter? Are game sale calculations really that important? I assume game companies will have to come up with custom licensing deals, but who cares? They might have to crunch some numbers for a week or two, but they'll still be paid for their work.
Admittedly, OnLive wouldn't skew it enough to cause this, so I guess it's really more of a chip I carry against big publishers. Games like Anachronox never see the credit they deserve, while other games get yearly sequels to keep the cash cow a-milkin'.
So, yeah... it was a thought, but not so much an OnLive problem as much as an industry/publisher one.
Admittedly, OnLive wouldn't skew it enough to cause this, so I guess it's really more of a chip I carry against big publishers. Games like Anachronox never see the credit they deserve, while other games get yearly sequels to keep the cash cow a-milkin'.
So, yeah... it was a thought, but not so much an OnLive problem as much as an industry/publisher one.