And if you are playing 4th ed, which kicks 3.5's ass (
), then you'd do something similar.
lord-of-shadow Send a noteboard - 16/06/2010 09:33:10 PM

Probably roll a jump check or an acrobatics check first, maybe combined with an attack roll, and then subsequent rolls to stay on would depend on how your character is doing it - strength checks to hold on for dear life through strength, acrobatic checks, etc.
This message last edited by lord-of-shadow on 16/06/2010 at 09:33:57 PM
Riding a hostile creature
15/06/2010 09:58:07 PM
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Your DM was being a dick.
16/06/2010 02:08:17 AM
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And if you are playing 4th ed, which kicks 3.5's ass (
), then you'd do something similar.
16/06/2010 09:33:10 PM
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mm. two things that bother me about 4th edition
17/06/2010 05:16:07 AM
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Yep.
18/06/2010 12:28:08 AM
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I don't much mind 4th edition, wasn't trying to make a big argument
18/06/2010 01:09:01 PM
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Also: I'm confused by what you mean when you say "core" classes.
18/06/2010 04:26:59 AM
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I'm talking about the classes which DnD has always associated with as "Core"
18/06/2010 01:27:27 PM
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Those ARE all in the Player's Handbook 1.
18/06/2010 06:16:45 PM
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Yah, I was just signing on to say that they seem to have fixed that
19/06/2010 06:07:43 AM
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Well... 3rd edition had about a million books. So that's not exactly a new trend
*NM*
19/06/2010 03:56:20 PM
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Agreed. Ihaven't DM'd since 2nd edition, but :
18/06/2010 09:25:41 AM
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depending on how complicated you wanted to make it...
18/06/2010 01:30:37 PM
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Indeed. The number 1 rule for any DM: never say no. If a player wants to do something, let them try.
18/06/2010 06:31:20 PM
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