Don't forget the roll to make sure he lands on the creature.
LadyLorraine Send a noteboard - 16/06/2010 08:59:42 AM
That'd probably be a Jump skill check or a Dexterity check, depending on the DM's discretion. Possibly some sort of other check to verify that he manages to grip the monster enough to remain upon it initially (as in doesn't just splat on him and slip off). That would probably be after the dmg rolls (Assuming contact), and probably only if the DM was anal.
so, it'd be something like:
roll to land, attack/dmg rolls mentioned above, roll to determine if your landing "stuck" , rolls to continue to stay on (the ride-type rolls mentioned)
Given the different physics, I would put the "sticking" roll different to the 'riding" rolls, but that's just me personally.
but yah. your dm's just being lazy/a dick. There's no reason within the rules or physics that this shouldn't be allowed.
so, it'd be something like:
roll to land, attack/dmg rolls mentioned above, roll to determine if your landing "stuck" , rolls to continue to stay on (the ride-type rolls mentioned)
Given the different physics, I would put the "sticking" roll different to the 'riding" rolls, but that's just me personally.
but yah. your dm's just being lazy/a dick. There's no reason within the rules or physics that this shouldn't be allowed.
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This message last edited by LadyLorraine on 16/06/2010 at 09:05:05 AM
Riding a hostile creature
15/06/2010 09:58:07 PM
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Your DM was being a dick.
16/06/2010 02:08:17 AM
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Don't forget the roll to make sure he lands on the creature.
16/06/2010 08:59:42 AM
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And if you are playing 4th ed, which kicks 3.5's ass (
), then you'd do something similar.
16/06/2010 09:33:10 PM
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mm. two things that bother me about 4th edition
17/06/2010 05:16:07 AM
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Yep.
18/06/2010 12:28:08 AM
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I don't much mind 4th edition, wasn't trying to make a big argument
18/06/2010 01:09:01 PM
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Also: I'm confused by what you mean when you say "core" classes.
18/06/2010 04:26:59 AM
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I'm talking about the classes which DnD has always associated with as "Core"
18/06/2010 01:27:27 PM
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Those ARE all in the Player's Handbook 1.
18/06/2010 06:16:45 PM
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Yah, I was just signing on to say that they seem to have fixed that
19/06/2010 06:07:43 AM
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Well... 3rd edition had about a million books. So that's not exactly a new trend
*NM*
19/06/2010 03:56:20 PM
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Agreed. Ihaven't DM'd since 2nd edition, but :
18/06/2010 09:25:41 AM
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depending on how complicated you wanted to make it...
18/06/2010 01:30:37 PM
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Indeed. The number 1 rule for any DM: never say no. If a player wants to do something, let them try.
18/06/2010 06:31:20 PM
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