What is the purpose of a "good" magic system in fantasy?
Ouranid Send a noteboard - 02/11/2009 05:15:29 PM
Many people, on this, the old, and other boards, say that a good magic system is important to them in works of fantasy. Why is that, and what is meant by a "good" magic system? Is it in terms of complexity and internal logic, or simply novelty? In what way does this improve a story?
I mostly don't care. I tend to skip page-long exposition about a particular author's take on magic, thinking it's much like Faster than Light drives in science fiction; it's there, it serves the story, fine, I accept it. For it to be more interesting to me, these concepts will have to reflect some actual issues, by way of reflecting the themes of the novel more directly, or otherwise try to elucidate som point about human nature or the nature of story itself, as Hal Duncan did with The Book of All Hours, or Goodkind with Sword of Truth (no matter what your opinions of Goodkind, it cannot be denied that this is what he attempts to do). Erikson's magic is essential in that it directly shapes the narrative, but other than that I could stand to read less about the particulars of the Warrens.
Many author's organize their magic into pseudo-scientific systems, something I think many of them pick up from a background in Dungeons & Dragons and similar media. It makes sense in games, but as a litterary device, magic has more in common with the subconscious workings of the mind than theories of gravity and electromagnetism. Magic is by definition unscientific.
I'm not saying a marriage of science and magic shouldn't be attempted. It is done to great effect in steampunk and other works commenting on the relationship between man and technology.
But in my mind, a complicated magic system for the sake of itself seems like needless masturbation.
You thoughts?
I mostly don't care. I tend to skip page-long exposition about a particular author's take on magic, thinking it's much like Faster than Light drives in science fiction; it's there, it serves the story, fine, I accept it. For it to be more interesting to me, these concepts will have to reflect some actual issues, by way of reflecting the themes of the novel more directly, or otherwise try to elucidate som point about human nature or the nature of story itself, as Hal Duncan did with The Book of All Hours, or Goodkind with Sword of Truth (no matter what your opinions of Goodkind, it cannot be denied that this is what he attempts to do). Erikson's magic is essential in that it directly shapes the narrative, but other than that I could stand to read less about the particulars of the Warrens.
Many author's organize their magic into pseudo-scientific systems, something I think many of them pick up from a background in Dungeons & Dragons and similar media. It makes sense in games, but as a litterary device, magic has more in common with the subconscious workings of the mind than theories of gravity and electromagnetism. Magic is by definition unscientific.
I'm not saying a marriage of science and magic shouldn't be attempted. It is done to great effect in steampunk and other works commenting on the relationship between man and technology.
But in my mind, a complicated magic system for the sake of itself seems like needless masturbation.
You thoughts?
*MySmiley*
Indeed, I marry them in their unlawful bed, with an open heart I affirm the true right of any man and woman to their dark slobbering nights which are rare enough, and against which too many laws conspire.
Indeed, I marry them in their unlawful bed, with an open heart I affirm the true right of any man and woman to their dark slobbering nights which are rare enough, and against which too many laws conspire.
What is the purpose of a "good" magic system in fantasy?
02/11/2009 05:15:29 PM
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A "good" system can enhance the otherness of the world or characters.
02/11/2009 08:34:02 PM
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Warbreaker felt like it had a lot of untapped potential
03/11/2009 05:55:23 AM
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A part of that is planned, and another part is due to a growing author.
03/11/2009 03:11:58 PM
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I think it takes a couple of things to make a good magic system
02/11/2009 09:25:42 PM
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Concequence is certainly interesting.
03/11/2009 04:02:58 PM
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Indeed.
03/11/2009 04:16:41 PM
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Have you described this here or at Wotmania before?
04/11/2009 09:25:01 AM
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I wrote a little about it at wotmania when Danu was having her last big writing contest.
04/11/2009 02:34:51 PM
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I really don't care as long as it is not horribly inconsistent.
03/11/2009 07:47:48 AM
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The problem with heroes is they are just making it up as the go along
03/11/2009 06:49:25 PM
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That is not without a whole lot of precident in comics. *NM*
03/11/2009 08:04:48 PM
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It doesn't really make a for an internally consisnt magic system OR plot, though.
*NM*
03/11/2009 08:14:59 PM
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