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What is the purpose of a "good" magic system in fantasy? Ouranid Send a noteboard - 02/11/2009 05:15:29 PM
Many people, on this, the old, and other boards, say that a good magic system is important to them in works of fantasy. Why is that, and what is meant by a "good" magic system? Is it in terms of complexity and internal logic, or simply novelty? In what way does this improve a story?

I mostly don't care. I tend to skip page-long exposition about a particular author's take on magic, thinking it's much like Faster than Light drives in science fiction; it's there, it serves the story, fine, I accept it. For it to be more interesting to me, these concepts will have to reflect some actual issues, by way of reflecting the themes of the novel more directly, or otherwise try to elucidate som point about human nature or the nature of story itself, as Hal Duncan did with The Book of All Hours, or Goodkind with Sword of Truth (no matter what your opinions of Goodkind, it cannot be denied that this is what he attempts to do). Erikson's magic is essential in that it directly shapes the narrative, but other than that I could stand to read less about the particulars of the Warrens.

Many author's organize their magic into pseudo-scientific systems, something I think many of them pick up from a background in Dungeons & Dragons and similar media. It makes sense in games, but as a litterary device, magic has more in common with the subconscious workings of the mind than theories of gravity and electromagnetism. Magic is by definition unscientific.

I'm not saying a marriage of science and magic shouldn't be attempted. It is done to great effect in steampunk and other works commenting on the relationship between man and technology.
But in my mind, a complicated magic system for the sake of itself seems like needless masturbation.

You thoughts?
*MySmiley*
Indeed, I marry them in their unlawful bed, with an open heart I affirm the true right of any man and woman to their dark slobbering nights which are rare enough, and against which too many laws conspire.
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What is the purpose of a "good" magic system in fantasy? - 02/11/2009 05:15:29 PM 955 Views
For me at least, it changes with each story, and each telling. - 02/11/2009 07:47:59 PM 621 Views
Well, the Dying Earth genre can do this quite effectively. - 03/11/2009 04:08:45 PM 525 Views
Well, sure, magic is by definition unscientific. - 02/11/2009 08:21:38 PM 618 Views
A "good" system can enhance the otherness of the world or characters. - 02/11/2009 08:34:02 PM 617 Views
Warbreaker felt like it had a lot of untapped potential - 03/11/2009 05:55:23 AM 539 Views
I think it takes a couple of things to make a good magic system - 02/11/2009 09:25:42 PM 520 Views
Concequence is certainly interesting. - 03/11/2009 04:02:58 PM 568 Views
Indeed. - 03/11/2009 04:16:41 PM 574 Views
Sounds interesting. - 03/11/2009 04:30:37 PM 521 Views
Novelty and verisimilitude, for me - 03/11/2009 05:51:22 AM 547 Views
Heh, yes. - 03/11/2009 04:05:37 PM 590 Views
I really don't care as long as it is not horribly inconsistent. - 03/11/2009 07:47:48 AM 566 Views
The problem with heroes is they are just making it up as the go along - 03/11/2009 06:49:25 PM 540 Views
That is not without a whole lot of precident in comics. *NM* - 03/11/2009 08:04:48 PM 225 Views
yes but comics run for decades *NM* - 05/11/2009 09:19:05 PM 228 Views
Although this is technically SciFi... - 03/11/2009 08:23:27 PM 576 Views
Hmmmm. - 05/11/2009 04:34:03 PM 529 Views
needless masturbation? As opposed to "purposeful?" *NM* - 05/11/2009 06:54:27 PM 269 Views
*insert gender joke here* *NM* - 06/11/2009 01:39:47 AM 226 Views
Yes. I actually believe it can be very purposeful. *NM* - 07/11/2009 04:48:27 PM 219 Views

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